In Black Ops Cold War Zombies, every Perk can be permanently upgraded up to three levels.
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With every shot fired while Elemental Pop is active, you’ll have a slight chance for a random base Ammo Mod to take effect against your target – an incredibly useful tool for when your back’s up against the wall.īut what happens when you want to take your Perks to the next level? That’s where our all-new Skill Tiers come in. As we hinted at in our Zombies Reveal Blog, this new Perk is all about Ammo Mods. While Zombies veterans will be familiar with the initial versions of most of our starting Perks, Elemental Pop is something different.
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Let’s get into it.įirst, let’s take a look at Perks: specifically, which ones you’ll be able to collect and utilize at launch, how they work, and – for the first time in Zombies history – how to upgrade them. We’re also delivering a whole slate of gameplay innovations that work seamlessly together to make this year’s offering our most compelling and replayable Zombies experience yet.Īnd we know you’ve got questions about how all of it actually works in-game, and fortunately, we know a few people in a certain Zombies Design department who can help with that. In just two weeks, Zombies fans around the world will get their hands on the first chapter of the Dark Aether story in “Die Maschine” on November 13th.Īt the official Zombies Reveal in September, we laid out all the ways we’re bringing classic Zombies gameplay elements to Black Ops Cold War, including the return of the Pack-a-Punch machine, Wall Buys, Mystery Box, Perk machine jingles, the iconic Ray Gun, and more.